| | Icy Tech mage Style | |
| | Author | Message |
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Icy
Posts : 11 Varium : 5020 Join date : 2010-07-16 Age : 29 Location : Biodome
| Subject: Icy Tech mage Style Sat Oct 02, 2010 9:26 pm | |
| Alrighty so here's my complete expansion on the subject =3
At level 1-10, just keep farming NPC's. At level 1 only fight the Level 1 Light City Guard to the right of the Junker on the left end in Central Station. Of course if you're always going to do your 15 npcs an hour then that's not really important since if you win Light City Guard 5/5 you'll be level 2 by the time you have to start fighting Junker lol. Anyway the three NPC's of choice for the level 1-6 range are Level 1 Light City Guard (location mentioned before), Level 2 Junker (left/right end of Central Station) and Level 2 Light City Guard (From the first Mine Tower screen: right, then up). As for stats, support/str isn't all that important right now, so focus on your health, dexterity and technology. As for skills, train your plasma bolt until level 4, which is when you should train Technician, the preresquisite (sp?) for Malfunction. Train Malfunction at level 5, then just focus on raising Malfunction and Plasma Bolt as a cycle until Malfunction is at 5 and plasma bolt at max.
At level 7, farm the Junker, Light Desert Guard, and introduce yourself to the Level 3 Light City Guard, which is located four screens to the right of the Junker on the left end of Central Station. The Level 3 City Guard has pretty high defenses but they shouldn't be too much of a hassle.
Now, once Plasma Bolt and Malfunction's energy costs aren't enough to fit in the default 48 energy which you are going to leave your energy amount at, start training Reroute. It's basically a passive regeneration skill that allows you to regain a percentage of energy for every bit of damage done to you.
At level 8 it gets a bit harder. Farm the Level 3 Light City Guard, the identical-to-previously-mentioned-level-3-light-city-guard Level 3 Light City Guard located in Fortune City, and Marauder in Barren Outpost, one screen to the right of the starting screen of Barren Outpost. Since the level 3 light city guards have pretty high defenses, npcs might take longer but shouldn't be too bad
I won't be guiding you on skill and stat placement, just remember to keep raising Reroute, Malfunction and Plasma Bolt until Reroute is max, Malfunction is at 5 and Plasma Bolt is max.
At level 11 farm Oz (three screens to the right of Junker, left end of station), Heavy Guard (Guard Outpost, Fortune City, left to the city and then far left building) and Marauder. If Oz and Heavy Guard are too hard then just farm Marauder and try pvp if you want to.
At level 13, farm Oz and Heavy Guard. IF you want a 3rd npc to farm to do 15/15 npc per hour, then you can try to farm Anya (fortune city, hank's weapon shop, left screen) or the level 15 heavy guard (also in guard outpost), but they are level 15 npcs and might be too hard.
At level 16 farm Anya, lv 15 Heavy Guard, and Mine Guard if you want but it's level 18 and might be too hard.
At level 22 farm Mine Guard, Junker 2.0 (in front of Mine Station-- go inside the Mine Tower, go right then the second elevator, and keep going left until you see Junker 2.0), and Talia (science center, fortune city, screen to left).
At level 24 farm Junker 2.0, Talia and Bio Guard (in front of actual dome). Level 25 and above will not be covered
EQUIPMENT PROGRESSION
Armor You can buy the level 15 version of Shock Trooper, but honestly you should wait until level 28 to get Seraph Armor, or level 25 for High Priest.
Sidearms Your first sidearm purchase should be Mp229c from Anya, at level 8. Then you should get the Longshot E from Merchbot at level 13. e 45 from Caden at level 16. M 12 e from Caden at level 20. Talon at level 25
Auxiliaries You can get Bazooka from Selina at level 15 if you want. Silenced Launcher from Habuki at level 20.
Staves Light Staff from Junker at level 7. Phoenix Staff from Merchbot at level 16. Bio Staff from Xraal at level 18. If you still need help, Dark Heart at level 27 | |
| | | One Winged Angel
Posts : 178 Varium : 5230 Join date : 2010-07-16 Age : 28 Location : In a blackhole eating popcorn
| Subject: Re: Icy Tech mage Style Sun Oct 03, 2010 11:34 am | |
| - Icy wrote:
- Alrighty so here's my complete expansion on the subject =3
At level 1-10, just keep farming NPC's. At level 1 only fight the Level 1 Light City Guard to the right of the Junker on the left end in Central Station. Of course if you're always going to do your 15 npcs an hour then that's not really important since if you win Light City Guard 5/5 you'll be level 2 by the time you have to start fighting Junker lol. Anyway the three NPC's of choice for the level 1-6 range are Level 1 Light City Guard (location mentioned before), Level 2 Junker (left/right end of Central Station) and Level 2 Light City Guard (From the first Mine Tower screen: right, then up). As for stats, support/str isn't all that important right now, so focus on your health, dexterity and technology. As for skills, train your plasma bolt until level 4, which is when you should train Technician, the preresquisite (sp?) for Malfunction. Train Malfunction at level 5, then just focus on raising Malfunction and Plasma Bolt as a cycle until Malfunction is at 5 and plasma bolt at max.
At level 7, farm the Junker, Light Desert Guard, and introduce yourself to the Level 3 Light City Guard, which is located four screens to the right of the Junker on the left end of Central Station. The Level 3 City Guard has pretty high defenses but they shouldn't be too much of a hassle.
Now, once Plasma Bolt and Malfunction's energy costs aren't enough to fit in the default 48 energy which you are going to leave your energy amount at, start training Reroute. It's basically a passive regeneration skill that allows you to regain a percentage of energy for every bit of damage done to you.
At level 8 it gets a bit harder. Farm the Level 3 Light City Guard, the identical-to-previously-mentioned-level-3-light-city-guard Level 3 Light City Guard located in Fortune City, and Marauder in Barren Outpost, one screen to the right of the starting screen of Barren Outpost. Since the level 3 light city guards have pretty high defenses, npcs might take longer but shouldn't be too bad
I won't be guiding you on skill and stat placement, just remember to keep raising Reroute, Malfunction and Plasma Bolt until Reroute is max, Malfunction is at 5 and Plasma Bolt is max.
At level 11 farm Oz (three screens to the right of Junker, left end of station), Heavy Guard (Guard Outpost, Fortune City, left to the city and then far left building) and Marauder. If Oz and Heavy Guard are too hard then just farm Marauder and try pvp if you want to.
At level 13, farm Oz and Heavy Guard. IF you want a 3rd npc to farm to do 15/15 npc per hour, then you can try to farm Anya (fortune city, hank's weapon shop, left screen) or the level 15 heavy guard (also in guard outpost), but they are level 15 npcs and might be too hard.
At level 16 farm Anya, lv 15 Heavy Guard, and Mine Guard if you want but it's level 18 and might be too hard.
At level 22 farm Mine Guard, Junker 2.0 (in front of Mine Station-- go inside the Mine Tower, go right then the second elevator, and keep going left until you see Junker 2.0), and Talia (science center, fortune city, screen to left).
At level 24 farm Junker 2.0, Talia and Bio Guard (in front of actual dome). Level 25 and above will not be covered
EQUIPMENT PROGRESSION
Armor You can buy the level 15 version of Shock Trooper, but honestly you should wait until level 28 to get Seraph Armor, or level 25 for High Priest.
Sidearms Your first sidearm purchase should be Mp229c from Anya, at level 8. Then you should get the Longshot E from Merchbot at level 13. e 45 from Caden at level 16. M 12 e from Caden at level 20. Talon at level 25
Auxiliaries You can get Bazooka from Selina at level 15 if you want. Silenced Launcher from Habuki at level 20.
Staves Light Staff from Junker at level 7. Phoenix Staff from Merchbot at level 16. Bio Staff from Xraal at level 18. If you still need help, Dark Heart at level 27 If you would allow i could move this into a whole topic about Techmages becuase this is Plasma's Ideas on how to work as a noob mage | |
| | | Icy
Posts : 11 Varium : 5020 Join date : 2010-07-16 Age : 29 Location : Biodome
| Subject: Re: Icy Tech mage Style Sun Oct 03, 2010 12:07 pm | |
| | |
| | | One Winged Angel
Posts : 178 Varium : 5230 Join date : 2010-07-16 Age : 28 Location : In a blackhole eating popcorn
| Subject: Re: Icy Tech mage Style Sun Oct 03, 2010 12:19 pm | |
| now feel free to change the topic name by editing the first post | |
| | | Celestial Plasma
Posts : 188 Varium : 5244 Join date : 2010-08-09 Age : 29 Location : In Epic Duel, trying to become famous.
| Subject: Re: Icy Tech mage Style Sun Oct 03, 2010 5:51 pm | |
| The thing is, this section does help. But I can help form lvl 25-32 the most. That's where you accually start to become highly overpowered if you know the right builds. Since I am only a master of BH's, and just strarting to become a good TM I can't really help a lot. But as a BH I can do some things that were good before agility cam out.. Now it's even better. Other than that. I can help with any mages between level 25-32 if help is needed. | |
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